GAMEDESIGN JOURNAL

Player boards

Sooo… November looks like a start over month, at least it tried to be last year, and to preserve this nice tradition, here I go again.

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Still manufacturing

Continuing this physical copy path: I’ve started to design the figures for the factions. This is not something I could write much about, I did take

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Moving through manufacturing

Now here, while I’ve been adventuring in the world of designing and producing the prototype, some germs of thought began to dawn in me about MOVING:

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The board in the game

We’ve been occupied with the game mechanics for a while, but the development progressed in other directions as well.

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Game mechanics – The factions pt II.

I started to get to know the factions through their background stories. I’ve been thinking, discovering a lot of game mechanics and also visual, aesthetic ideas, questions, desires… I cover these a bit like an “update log” here.

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Game mechanics – The factions pt I.

Parallel to these thoughts about the game mechanics, I still gathered information about the factions. I’ve started to translate their background story, nature and properties into the board game.

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Game mechanics Ep. 001.

Celebration time: this is the 10th post of this blog! Now it’s time for some reflections. And also for some game mechanics from where we left.

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The factions

So after these first, thin, uncertain lines; these expandable, erasable and definitely in-need-to-be-lessen boundaries, I focused my attention on the factions.

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The first flow

First of all, I started to gather ideas about the land. I’ve had some images from this topic in my head from the “old” B&B computer game, so it came naturally to begin with.

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Quantum box

I had a lot of ideas during my “thinking times”, and whenever this cart starts to roll, it’s hard to stop – and I intend no to, until the fuel runs out.

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The first page

My creative process – at the beginning of a new project – always starts with opening up a blank notebook, and doing THE first page. It has to be perfect.

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The first clue

A bit deeper explanation what is up with this blog, how would I like to cover up my journey of gamedesign, and how the beavers and bears first appeared.

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Zeroth post

So, this is a beginning. This blog will be my gamedesign-journal for my current board game project (“B&B”).

We will start with…some explanation.

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