Player boards
Sooo… November looks like a start over month, at least it tried to be last year, and to preserve this nice tradition, here I go again.
Sooo… November looks like a start over month, at least it tried to be last year, and to preserve this nice tradition, here I go again.
Continuing this physical copy path: I’ve started to design the figures for the factions. This is not something I could write much about, I did take
Now here, while I’ve been adventuring in the world of designing and producing the prototype, some germs of thought began to dawn in me about MOVING:
We’ve been occupied with the game mechanics for a while, but the development progressed in other directions as well.
Due to personal and professional reasons, there was a tiny, 9 months break here…
I started to get to know the factions through their background stories. I’ve been thinking, discovering a lot of game mechanics and also visual, aesthetic ideas, questions, desires… I cover these a bit like an “update log” here.
Parallel to these thoughts about the game mechanics, I still gathered information about the factions. I’ve started to translate their background story, nature and properties into the board game.
So while I was long lost in the combat system, this dice magic grabbed my attention big time. Let’s start with some probability theory. Exciting, isn’t it?
While I was brainstorming about the factions, the mechanics thread evidently led me to the combat system. I mean that I need one.
Celebration time: this is the 10th post of this blog! Now it’s time for some reflections. And also for some game mechanics from where we left.
So after these first, thin, uncertain lines; these expandable, erasable and definitely in-need-to-be-lessen boundaries, I focused my attention on the factions.
First of all, I started to gather ideas about the land. I’ve had some images from this topic in my head from the “old” B&B computer game, so it came naturally to begin with.
I had a lot of ideas during my “thinking times”, and whenever this cart starts to roll, it’s hard to stop – and I intend no to, until the fuel runs out.
My creative process – at the beginning of a new project – always starts with opening up a blank notebook, and doing THE first page. It has to be perfect.
This post will be about the basic pillars of how-my-brain-works-in-creative-processes-like-this. May be a bit incoherent.
What were my first inspirations to make this particular board game.
A bit deeper explanation what is up with this blog, how would I like to cover up my journey of gamedesign, and how the beavers and bears first appeared.
Some things about me, and how this gamedesigning story started in the first place.
So, this is a beginning. This blog will be my gamedesign-journal for my current board game project (“B&B”).
We will start with…some explanation.