Player boards
Sooo… November looks like a start over month, at least it tried to be last year, and to preserve this nice tradition, here I go again. First, from the current timeline: I’ve been finishing the processing of experiences and feedback from the latest happening. The largest board game convention in Hungary was on the nov. […]
Still manufacturing
Continuing this physical copy path: I’ve started to design the figures for the factions. This is not something I could write much about, I did take my tablet and pen, took some references and just started to sketch, trash that I didn’t like and going forward with what I do. After I’ve got the rough […]
Moving through manufacturing
Now here, while I’ve been adventuring in the world of designing and producing the prototype, some germs of thought began to dawn in me about MOVING: to minimize the diagonal movement problem, I realized that the shapes could help. Let me show you: So basically, my rough conclusion was that if I use a different […]
The board in the game
We’ve been occupied with the game mechanics for a while, but the development progressed in other directions as well.
Un poco intermezzo
Due to personal and professional reasons, there was a tiny, 9 months break here…
Game mechanics – The factions pt II.
I started to get to know the factions through their background stories. I’ve been thinking, discovering a lot of game mechanics and also visual, aesthetic ideas, questions, desires… I cover these a bit like an “update log” here.
Game mechanics – The factions pt I.
Parallel to these thoughts about the game mechanics, I still gathered information about the factions. I’ve started to translate their background story, nature and properties into the board game.
Game mechanics – The fight – pt.2
So while I was long lost in the combat system, this dice magic grabbed my attention big time. Let’s start with some probability theory. Exciting, isn’t it?
Game mechanics – The fight
While I was brainstorming about the factions, the mechanics thread evidently led me to the combat system. I mean that I need one.
Game mechanics Ep. 001.
Celebration time: this is the 10th post of this blog! Now it’s time for some reflections. And also for some game mechanics from where we left.