Dániel Börcsök

Game mechanics Ep. 001.

Celebration time: this is the 10th post of this blog! Now it’s time for some reflections. And also for some game mechanics from where we left.

The factions

So after these first, thin, uncertain lines; these expandable, erasable and definitely in-need-to-be-lessen boundaries, I focused my attention on the factions.

The first flow

First of all, I started to gather ideas about the land. I’ve had some images from this topic in my head from the “old” B&B computer game, so it came naturally to begin with.

Quantum box

I had a lot of ideas during my “thinking times”, and whenever this cart starts to roll, it’s hard to stop – and I intend no to, until the fuel runs out.

The first page

My creative process – at the beginning of a new project – always starts with opening up a blank notebook, and doing THE first page. It has to be perfect.

The first clue

A bit deeper explanation what is up with this blog, how would I like to cover up my journey of gamedesign, and how the beavers and bears first appeared.

Zeroth post

So, this is a beginning. This blog will be my gamedesign-journal for my current board game project (“B&B”).

We will start with…some explanation.