First, let’s start with some statements:
Second. So my project is going under the work title “Beavers and Bears” or “B&B”. Yea, great name, really catches the eye, and uplifts the soul – just like I intended. It’s about bears and beavers. The end. Tada.
…aand about four other different factions, who are trying to undertake a peculiar solar system in the borderlands. Where one of those factions recently discovered a method to unlock the power in some ancient artifacts – which were adored by the system’s natives: the beavers and the bears. Spacebeavers and spacebears, go!
But don’t go into this far, let’s start my story at the end of 2016, at my first attempt to gather a team, to develop together one of my ideas. It was a contemplative adventure-puzzle (?) game, where the player would visit different, atmospheric “floating islands”, investigating the suddenly (?) empty, mysterious spaces. Low poly, elegant, minimalistic visual, undefined gameplay. Yes, very foggy, but that’s what I got at that time, for a start. I’ve made two of these islands, and some simple renders from them, had a couple of meetings with the guys, trying to work – or at least brainstorm – together. (They are all friends, from different fields; an architect for 3D and graphics and visual taste, a physicist for code and story and atmosphere, a guitarist for music, tempo and vibe.) But it didn’t come together – mostly because we figured out it would be an unforeseeable, gigantic time and energy investment, for which only I had the passion. Or neither did I. Just not our scale.
We are at the end of 2017 now.
Huh, this was maybe a bit more detailed than I intended*, but nonetheless, here are two floating islands.
Farewell dear readers!
*When I re- and re-read this, it turned out, that in fact this wasn’t more detailed than I intended.